Introduction to Virtual Urbanism and Designing Cities for Video Games

with
Konstantinos Dimopoulos
This course is designed to teach the basics of urban planning, city geography, and civic design, in a way that will allow the application of these disciplines to the design of video game spaces. Participants will learn to come up with civic concepts, design urban environments, and craft fertile, believable, and memorable virtual cities.
This is a single-session event.
This event has
three
sessions.
Konstantinos Dimopoulos

Upcoming dates

Thursdays
Sep 16 - Sep 30
13
ticket
tickets
left
Sold out
Sep 16 - Sep 30
9am PT / 12pm ET
120 min
Limited to
15
participants
$
180.00
$
180.00
for
both
all
three
sessions
1
.
Sep 16
2
.
Sep 23
3
.
Sep 30
Join Waitlist
You're on the waitlist now!
Oops! Something went wrong while submitting the form. Please email us at info@speakeasy.com to join the waitlist.
Our events are recorded. Non-downloadable, password-protected recordings are shared only with ticket holders.
None of these dates work for you?
Let us know
when you’d like to see
when you’d like to see
Konstantinos Dimopoulos
host this event.

Past dates

Thursdays
Jan 28 - Feb 11
Jan 28 - Feb 11
9am PT / 12pm ET
90 min
Thursdays
Mar 11 - Mar 25
Mar 11 - Mar 25
9am PT / 12pm ET
120 min

Description

This workshop aims to teach the fundamentals of urban planning, city geography, and civic design to help game designers, level designers, artists, world builders, and other professionals working in the video games industry. You’ll learn when and how to apply real-world experience and knowledge to the virtual space of games. You’ll discover how to enrich gaming experiences in believable urban spaces, create unique, immersive, and memorable game cities, and construct convincing, layered urban environments that can tell and support narratives.

Moving from science and engineering, to game design, level design, and world building, the workshop will cover the fundamentals of urbanism and geography (such as the crucial concept of urban functions), and apply these to the virtual worlds of video games. You’ll learn how convincing geographies can be constructed, discuss the design of city structures, and approach the creation of memorable urban concepts. We’ll also explore important aspects of designing cities in games, such as effective abstraction methods and ways to create legible, navigable spaces. You’ll design your own city in your tool of choice and discuss your designs with Konstantinos and the rest of the group in the final session of the workshop.

This workshop is best suited for intermediate game designers, level designers, world builders, and artists but is open to people of any skill level or discipline who are interested in video gaming and constructing imaginary cities.

flag
Report this event

What to expect