Introduction to Virtual Urbanism and Designing Cities for Video Games

with
Konstantinos Dimopoulos
This course is designed to teach the basics of urban planning, city geography, and civic design, in a way that will allow the application of these disciplines to the design of video game spaces. Participants will learn to come up with civic concepts, design urban environments, and craft fertile, believable, and memorable virtual cities.
This is a single-session event.
This event has
three
sessions.
Konstantinos Dimopoulos

Details

Wednesdays
Sep 15 - Sep 29
2
ticket
tickets
left
Sold out
Sep 15 - Sep 29
9am PT / 12pm ET
120 min
Limited to
15
participants
$
180.00
$
180.00
for
both
all
three
sessions
1
.
Sep 15
2
.
Sep 22
3
.
Sep 29
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Our events are recorded. Non-downloadable, password-protected recordings are shared only with ticket holders.

Description

This workshop aims to teach the fundamentals of urban planning, city geography, and civic design to help game designers, level designers, artists, world builders, and other professionals working in the video games industry. You’ll learn when and how to apply real-world experience and knowledge to the virtual space of games. You’ll discover how to enrich gaming experiences in believable urban spaces, create unique, immersive, and memorable game cities, and construct convincing, layered urban environments that can tell and support narratives.

Moving from science and engineering, to game design, level design, and world building, the workshop will cover the fundamentals of urbanism and geography (such as the crucial concept of urban functions), and apply these to the virtual worlds of video games. You’ll learn how convincing geographies can be constructed, discuss the design of city structures, and approach the creation of memorable urban concepts. We’ll also explore important aspects of designing cities in games, such as effective abstraction methods and ways to create legible, navigable spaces. You’ll design your own city in your tool of choice and discuss your designs with Konstantinos and the rest of the group in the final session of the workshop.

This workshop is best suited for intermediate game designers, level designers, world builders, and artists but is open to people of any skill level or discipline who are interested in video gaming and constructing imaginary cities.

What to expect

Introduction to Virtual Urbanism and Designing Cities for Video Games

with

Konstantinos Dimopoulos

Wednesdays, Sep 15 - Sep 29, 9am-11am PT / 12pm-2pm ET
$
180.00
# people have already signed up
This event is sold out, but if you sign up for the waitlist, we'll let you know if spots become available.
You're on the waitlist now!
Oops! Something went wrong while submitting the form. Please email us at info@speakeasy.com to join the waitlist.
Introduction to Virtual Urbanism and Designing Cities for Video Games
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Description

This workshop aims to teach the fundamentals of urban planning, city geography, and civic design to help game designers, level designers, artists, world builders, and other professionals working in the video games industry. You’ll learn when and how to apply real-world experience and knowledge to the virtual space of games. You’ll discover how to enrich gaming experiences in believable urban spaces, create unique, immersive, and memorable game cities, and construct convincing, layered urban environments that can tell and support narratives.

Moving from science and engineering, to game design, level design, and world building, the workshop will cover the fundamentals of urbanism and geography (such as the crucial concept of urban functions), and apply these to the virtual worlds of video games. You’ll learn how convincing geographies can be constructed, discuss the design of city structures, and approach the creation of memorable urban concepts. We’ll also explore important aspects of designing cities in games, such as effective abstraction methods and ways to create legible, navigable spaces. You’ll design your own city in your tool of choice and discuss your designs with Konstantinos and the rest of the group in the final session of the workshop.

This workshop is best suited for intermediate game designers, level designers, world builders, and artists but is open to people of any skill level or discipline who are interested in video gaming and constructing imaginary cities.

What to expect at this event