Konstantinos Dimopoulos is a game urbanist with a PhD in urban planning and geography, and over 10 years of experience in the video games industry. He is the author of the Virtual Cities atlas, has worked on numerous games, and teaches level design and game urbanism at SAE Athens.
Introduction to Virtual Urbanism and Designing Cities for Video Games
Thursdays, Jan 28 - Feb 11, 9am-10:30am PT / 12pm-1:30pm ET
This course is designed to teach the basics of urban planning, city geography, and civic design, in a way that will allow the application of these disciplines to the design of video game spaces. Participants will learn to come up with civic concepts, design urban environments, and craft fertile, believable, and memorable virtual cities.
Following a PhD and over 10 years of research in urban planning and city geography, Konstantinos Dimopoulos moved on to combine his knowledge of urbanism with his love for designing games, and to also help establish the young field of game urbanism. Since then he has designed cities, urban mechanics, and narrative geographies for several tabletop and video games, and has worked and consulted on projects such as The Sinking City, Lake, We Are Free Mice, Seed, A Place for the Unwilling, and Ex Novo.
He also teaches level design and game urbanism at SAE Athens, maintains the CityCraft column in Wireframe magazine, gives talks on virtual and game urbanism, and is the author of the Virtual Cities atlas. Konstantinos Dimopoulos has contributed to the Architectonics of Game Spaces volume, as well as to the Second Edition of Game Writing: Narrative Skills for Videogames.